Thursday, February 16, 2012

The New Monday Night Sport

The boys at Uber Entertainment are making a sequel to their hit game, Monday Night Combat. This new game is titled "Super Monday Night Combat" and is currently in an open beta.

This new game will be somewhat of a direct upgrade of the first and will be a free-to-play game.

The Classic Pros return from Monday Night Combat to join a roster of new Pros in Super Monday Night Combat. All veteran classes in Super Monday Night Combat have a special 'Veteran' uniform for sale, comprised of gold-plated armor sections. Like the new pros, the Veterans are divided up into different archetypes, based on the role they best serve and the abilities at their disposal.

Commandos are the 'specialists'. Having complex skills, high base speed and low health, Commandos are arguably the hardest type of Pro to learn. They harass, ambush and finish off enemies, slow them down, and generally just make the game more difficult for the enemy team.

Strikers are 'Jack-of-All-Trades' Pros, combining medium health and high mobility to get around the arena quickly. As such, Striker pros tend to have low-to-moderate difficulty ratings, making them popular both with players new to Monday Night Combat, and veterans looking to learn how the rules have changed.

Enforcers are the offensive brutes of the team, having high health, high short-range damage, but low speed. They generally act as the escorts for the Bot offensive, moving with them to cut down enemy Bots and Pros.


If Commandos make the game harder for the enemy, then Defenders make it easier for their teammates. Designed to heal or buff teammates as well as lock down areas, Defenders are one of the most important members of a team's composition.

Sharpshooters, rely primarily on player accuracy and high burst damage to support their team from a distance. With much of their usefulness resting on the skill of the player, the Sharpshooters tend to be the most unforgiving of a player's mistakes.

The Third Street Saints

So, I've picked up a fairly new game called Saints Row: The Third and I must say that it is one of the craziest and most bizarre games I have ever played.

Saints Row: The Third retains the blend of an action-adventure in an open world. The player, as the leader of the Third Street Saints, can explore the new city of Steelport, performing main missions that progress the game's story, and side missions. These side missions include Activities, minigames, Strongholds, rival gang bases that can be taken over to control a section of Steelport and Flashpoints, on-the-spot gang warfare. Money can be used to purchase clothing items, weapons and cars, or may be used to upgrade weapons and cars, such as adding scopes or extra barrels to a weapon, which are then stored in the player's arsenal. Money can also be used to upgrade the Saints gang, customizing their appearance, outfits, and headquarters. The "Initiation Station" system allows players to upload their character creations to The Third's online community, and download other players' creations to use with their save game.

While completing some missions, the player may be given a choice of options to finalize the mission. For example, the player has the option of using a gigantic bomb to demolish one of the enemy skyscrapers in the city; though they will gain a great deal of respect for the action, it will alter the city's skyline for the rest of the game and cause non-player characters to react differently to the player, while leaving the building standing allows it to be used as a headquarters for the Saints.



In addition to the single-player mode, the game can be played co-operatively with another player. As in Saints Row 2, the second player can participate in all missions and activities, earning credit for their completion.

In my opinion, this is the game of the year. Any game that features 80s style arcade tanks, zombies, and Burt Reynolds as the Mayor deserves the award.

Thursday, November 10, 2011

Traffic

This is just a quickie and I need to get this point across. People at school DO NOT know how to WALK. It's so simple, just WALK FORWARD. Like, I have to go to class or go somewhere and mind you, some people are going at a reasonable speed but others are taking their sweet ass time and there's no way to get past them because the halls are so jam packed full of people. But they're not the worst, there are some that just decided to stop DEAD right in front of you, causing you to come to a screeching halt and somehow find a way to move around them. On one incident, I had 3 different groups of people stop dead in front of me in the SAME hallway. Geeze, we need to fix this or something.

Animals, Animals Everywhere.

For a school trip, we went to the Zoo yesterday. Why? Well, why not?

We left school at about 8:30 and arrived at about 10:00. There were about 5 classes from our school going and I could see other schools there but even with all these people, the zoo was DESERTED. At some points, I felt like I had snuck in or I was in areas that were restricted, it was that empty. Me and my friend decided not to go to the Canadian section for it was too far away or the Eurasia section (Camels and what not) for it was too big for only a handful of animals. So besides those two, we checked out everything else. One of the high points for me was where the penguins where only because there was one swimming underwater and we would tap on the glass and move our hands around, and it would follow our hand therefore resulting in excellent pictures. The other highpoint was the Australia section. KANGAROOS EVERYWHERE, ENOUGH SAID. Oh and there were JELLYFISH and WALLABIES and KOMODO DRAGONS and ECHIDNAS. AUSTRALIA! AWWWW YEEEEEAAAAHHH!

Double the Speed, Double the Fun!

Okay, I've been waiting for this moment for years. It's Sonic the Hedgehog's 20th Anniversary and to celebrate, Sega has released a game titled "Sonic Generations" where "Classic Sonic" and "Modern Sonic" world's collide.

The game features levels derived from 20 years of Sonic history, ranging from the Sega Genesis era, through the Dreamcast era, to the Modern era. There will be a level taken from each Sonic game to represent the different times. Each level can be played with either Classic Sonic or Modern Sonic, each taking their own routes throughout the level. Classic Sonic's levels are strictly two dimensional side scrolling stages, using classic moves like the Spin Attack and the Spin Dash. Modern Sonic's levels, on the other hand, carry on the modern 2D/3D game play of recent titles such as Sonic Unleashed and Sonic Colors, featuring Homing Attacks, Combo Tricks in the air, Drift, the Stomp Attack, Light Speed Dash, and Speed Boosts. As well as classic power-ups such as Invincibility and Speed Shoes, certain levels have unique power-ups, such as skateboards in City Escape and Wisp powers in Planet Wisp. Each zone consists of a main act for each Sonic, as well as several side-missions with various challenges such as beating an opponent to the goal. A Skill Shop allows players to use points earned from high scores to unlock upgrades such as abilities, shields, and even the original Sonic the Hedgehog Genesis game. Completing challenges, as well as finding Red Star Rings hidden in each of the main Acts, unlocks additional skills, as well as bonus artwork and music.

 I already own and have beaten the game and I must say that Sega has done a fantastic job. A round of applause for them if you will.

Spooky Scary Skeletons

So two weeks ago was Halloween and it was a pretty fun night for me.

I'm at that age were I can't and don't go trick-or-treating so that night I just decided to walk around the neighborhood to see what was going on. As I expected, there were tons of kids running around knocking on doors for candy. And as all ways my neighbor was in his classic costume, the great pumpkin, a giant inflatable pumpkin suit. I felt obliged as I do every year to go give him a few jabs in his giant inflatable stomach. So after that I decided to head over to my friend's house to see what he was doing. We both suggested that we should check out Nightmare on Elmore Street, a giant annual haunted house. I've never been on the street itself so as we tried to make our way over there we got lost. I knew the where it was generally and we got so close (about one street away). We decided to give up and back home to give out candy. After about an hour or so, we heard a man talking on a megaphone and we instantly knew it was from Elmore street and that we had to try again. So we finally made our way there, but we couldn't go in since the line was all the way down the street. However, it was a fantastic show with people in amazing clown costume walking around and scaring people around the area. Overall, it was a really fun night.

Thursday, October 27, 2011

What a Scoop!

The other day a new Dead Rising game came out, Dead Rising 2: Off the Record. This is the 3rd game in the series and it combines both the elements of Dead Rising and Dead Rising 2 into the game.

In the first Dead Rising, the player is Frank West, a photojournalist who sneaks into the fictional town of Willamette, Colorado, which has been quarantined by the military. The main objective of the game is to investigate the Willamette Parkview Mall and complete "Case Files", missions that advance the storyline and reveal the cause of the zombie outbreak. The player has three days to do this, at which point a helicopter will arrive to retrieve him. If a player fails a mission, it does not end the game, but different actions result in different endings at the end of the 72-hour period. In addition to the Case Files, the player is offered the opportunity to rescue other survivors of the zombie outbreak, either from the zombies themselves, or from "psychopaths", boss characters who have either been driven insane by the zombie attacks, or are using the outbreak as cover for their own purposes. Alternately, the player can ignore all missions and play as a sandbox game; wandering though the mall (modeled on stereotypical American shopping malls, trying outfits and food, and killing zombies with a variety of objects. Dead Rising is notable for the hundreds of weapons that the player can find in the mall and use against the zombies. There are over 250 items that can be used as weapons, ranging from powerful to near-useless. Weapons will break down or run out of ammunition with use, and will break or be discarded (some of which break into usable pieces). Others can be changed by the environment, such as frying pans, which can be heated on a stove to both increase damage and gain access to a special move.

Dead Rising 2 takes place five years after the events of Dead Rising. Former motocross champion Chuck Greene is in the fictional casino town of Fortune City, Nevada, to take part in Terror Is Reality, a sports entertainment game show where contestants kill zombies. Chuck needs the prize money to buy Zombrex (a daily medication that suppresses the zombification process) for his daughter Katey, who was bitten by her zombified mother during a previous outbreak in Las Vegas. While backstage after the show, the show's supply of zombies is released; Chuck rescues Katey and makes his way to an emergency shelter, which is sealed after their arrival. Ray Sullivan (the only security guard to reach the shelter alive) is initially reluctant to let the infected Katey in, but Chuck promises to keep her supplied with Zombrex until the military arrives in three days. The game includes several new objects that can be used to attack the zombies. Up to 7,000 zombies can be seen onscreen at the same time.
Dead Rising 2 allows players to manufacture their own custom weapons at various points in the game by collecting items and combining them together in maintenance rooms scattered across the game map. The player also has the ability to unlock "combo cards" that reveal weapons that can be combined together. Such combinations include the "Hail Mary," a hand grenade duct taped to a football, "Dynameat," a stick of dynamite duct taped to a piece of meat, the "Paddlesaw," two chainsaws duct taped to a kayak paddle, and "Spiked Bat" which is a baseball bat with nails hammered through the item.

Now take all that, and put it into one massive game. It's going to be a bloodbath.