Friday, March 23, 2012

Super MNC Character Bio - Combat Girl


The ultimate cheerleader/handywoman. The Combat Girl is fast, athletic, and has an encyclopedic knowledge of each athlete's abilities, biological make up, armor and equipment. She is handy in the pits and a great trouble shooter but is ignorant on all other topics outside her work. She is unbelievably perky at all times, regardless of whatever emotion she may be feeling. Thus, even rare moments of anger or annoyance are expressed in a sweet Southern accent. One notable flaw is her open dislike for the Assassin. Researchers have thus far been unable to remove certain "cattiness" gene from her personality that makes her cheerfully hostile to females.

In stasis, the Combat Girl dreams of being the prettiest of seven daughters raised on a gentile plantation in the Deep South, being courted by dozens of handsome, young men with constant car trouble.

Notable DNA
Distinguished Miss Hooters International winners, Thomas Edison, the 1979 Dallas Cowboy Cheerleaders, Jimmy Johnson's 2007 Tissot Pit Road Precision Award winning NASCAR pit crew.

Likes:
Wealthy southern gentlemen, charity balls, engine trouble, the Tank

Dislikes:
The Assassin, diets, dueling

Super MNC Character Bio - Tank


The Tank is a modern day grunt, a blue-collar warrior who is fearless in battle and who relishes his role as the point of attack. On the field of combat he is gruff, crude and doesn't care who knows it.

Off the field however he is as vulnerable and sensitive as they come. he has a great deal of insecurity regarding his size, looks and lack of social graces especially with the opposite sex. The Tank's gentic make up hails from the Midwest; he is down to earth and has a somewhat fatalistic worldview and somewhat adverse to new ideas or change. He loves the thrill of the kill and the crush of bone under his feet. He is far more comfortable on the field than off.

Pro Career
  • Earned Defensive Player of the Year Honors after posting twenty or more kills on his team's side of the field in nine games
  • Finished the last season without allowing a single bot onto his side of the field for four games straight
  • Set a new record for knockback at 7.3 meters
Notable DNA
Ray Lewis, Jesse Ventura, Kimbo Slice

Personal
  • Leads the annual "Ride for Life" which raises funds to find a cure for the Apocolypse virus using Outlanders
  • Plans to start a career as a bareknuckle brawler after retiring from Super MNC
  • Practices slow dancing with a broom
Likes:
Bar brawls, women with tattoos, compliments

Dislikes:
Pretty boys, acid reflux, being alone on romantic holidays

Super MNC Character Bio - Support


 No team can win consistently without a Support position, whose primary responsibility is to use his extensive knowledge of cyber-biology and medicine to keep his team alert, sharp and on the battlefield for longer periods of time than their opponents.

The Support is one of Super Monday Night Combat's most highly evolved players, with an encyclopedic mind given to equal parts technology, biology, and medicine. His genes hail from some of the greatest medical and mechanical minds in the world, most notably the region around northern Italy and Austria. As such one of his major flaws is a rather poor command of English as well as a laid back European attitude towards even combat, both of which can frustrate teammates.

The Support is affable and has a dry sense of humor, which along with his poor (read comical) command of English and eccentric manner makes him a fan favourite. He is not a fan of violence but enjoys his role as both a healer and a saboteur, which gives him a sense of being the single voice of reason in a mad chorus.

Pro Career
  • Defensive Player of the year every year since the introduction of the position
  • Participated in the Grenade Sports Drink All-Stars competition
  • Regularly speaks to Monday Night Combat rookies at the Super MNC's Rookie Symposium about the need to be careful around cybertronic supermodels.
Notable DNA
Leonardo Da Vinci, Steve Jobs, Sushruta Samhita, Dr. Kinsey

Personal
  • Owns and designs his own line of negligee for cats
  • Is banned from Portugal
  • Invented the breakfast pizza
Likes:
Gondolas, Ferraris, Swiss chalets

Dislikes:
Any type of instant or fast food, sewer rats, hotel paintings

Super MNC Character Bio - Veteran






From Pittsburgh's Skid Row to sold out arena's all over the world and back again, Victor Lisowski, who earned the nickname "The Veteran" after his stint with the U.S. intervention in the war between Madagascar and Greenland, shone as one of professional wrestling's biggest stars. Know for his massive form, dark charisma and intense yet deliberate psychological attacks during interviews, the Veteran scared and delighted audiences for over five decades until the volume of stitches, broken bones, pinched nerves and knee replacements proved too much to endure, even for "the man with the hundred megaton biceps".
 As the world of wrestling moved on, The Veteran waged mat wars under the increasingly smaller spotlight until his retirement match, which was held in the same gymnasium where he had trained as a rookie.
 As it is with all true heroes however, Lisowski would never be forgotten. His legend endured long after his passing, and when Monday Night Combat issued a poll to its fans to see which deceased figure from history they'd like to see cloned, the Veteran was the overwhelming favourite, beating former child actor Tiffany Brissette (who played Vicki the Robot on the 20th century episodic television show "Small Wonder") and George Washington, respectively.

Pro Career
  • Joined the 3000 "Kill Club" than any SMNC Pro in history
  • Was the impetus for the "no psychological warfare during overtime" rule
  • Once scared a Bouncer to death
Notable DNA
Victor Lisowski, Army Veteran, former professional wrestler and meat packer.

Personal
  • Among his key weapons are his two fists, which together he nicknamed "Cruel but Fair"
  • Won 5000 cans of radiation-free mole crickets for his favorite charity, The Hopegood House, on the game show $10,000 Food Pyramid.
  • Shares his home with a 13 year-old giraffe named Lynette
Likes:
Dog tracks, the crunch of bone, Polish barmaids

Dislikes:
The piano player at the Raffles Hotel in Singapore, unsalted popcorn

Thursday, March 1, 2012

Commander Video


Bit.Trip Runner is the fourth installment of the Bit.Trip series. Each game revolves around the adventures of a character named "Commander Video", and features "a crazy mix of 80s aesthetics and modern game design". The styles of the games range from pong remakes, platforming, and shooting. Each game in the series features a chiptune-inspired soundtrack, but a different style of rhythm-based gameplay in each.

The gameplay involves players controlling Commander Video and making him jump, slide, kick, and more through various obstacles in his path. The special guest band Anamanaguchi provides menu and credits music.

Though it has over 50 levels, breaking the 3 level norm of the last games, these levels are divided evenly amongst 3 zones, which each have their own distinct background and musical feel; each zone houses twelve levels, including a boss level. For every level (except boss levels) there is a retro challenge awarded should the player collect all gold bars in the normal level. Each retro challenge is harder than the normal level and usually has more gold bars. The perfect completion of a retro challenge will award players with an exclamation point beside the stage and the word "PERFECT" beside the score in the scoreboard, but only if they have done everything "extra" (i.e., jumping on top of springboards that they do not need to in order to finish) in the level beforehand.

Bit.Trip Runner won the 2011 Independent Games Festival (IGF) Excellence in Visual Arts award on February 28, 2011.

Revenge


Shank is a side scrolling beat 'em up with a comic book art style. In the game the player controls Shank, an ex-mob hitman. The game features three main types of weaponry: a pair of knives, heavy melee weapons (the starting one is a chainsaw) and firearms (the starting one is a pair of pistols). Each weapon is assigned to a controller button, and the attacks can be combined to perform various combos. The player can collect temporary-use weaponry from fallen enemies, such as machine guns and rifles, as well as grenades.

Shank has other attacks such as multiple grapple attacks, throw enemies, and is able to perform a pounce maneuver, in which he jumps in the air and lands on a nearby enemy. Some acrobatic abilities can also be performed, such as swinging from lampposts or other tall structures, and running along the front of things such as billboards.



Shank features a cooperative campaign which is a prequel to the single-player campaign. The multiplayer allows players to play as Shank and his partner-in-crime Falcone. In this mode players are often required to work as a team to accomplish objectives, such as defeating level bosses. Players can combine moves for special attacks with the characters perform together. Also available is the ability to revive a fallen teammate should they die in combat.

The Fate of Two Worlds


Marvel vs. Capcom 3 is a crossover fighting game developed by Capcom. It features Capcom's own characters and characters from Marvel Comics. The game features the same tag-based team feature as previous installments of the series, where each player chooses three characters that can be swapped at any point during a match. The aim of the game is to use various attacks to drain your opponent's health bars and defeat all of their characters or have the most cumulative health when time runs out. It is the first game in the franchise to feature three-dimensional character models as opposed to two-dimensional sprites, though game play remains restricted to two-dimensions, allowing characters to move only backward, forward, or straight up into the air. The full retail roster features 36 characters. Two additional characters are also available as downloadable content. Examples include: The Hulk, Captain America, Wolverine, Ryu, Zero, Albert Wesker.

Grease Monkey

So I've recently acquired a part time job. I work with my dad at a machine shop down in Stoney Creek called Millen Manufacturing.

My job mainly consists of doing grunt work such as taking out garbage and cleaning around the shop. The hours are fantastic too, I finish school at about quarter after 12 and I get to work at about 1 PM. I only work till about 4 and I'm getting paid $12 an hour. For me, that is amazing pay as I'm not in desperate need for money.

I am going to try and set certain workdays for myself as I currently work every weekday, I'm thinking maybe every other day or Monday, Tuesday, Thursday.