It’s a co-op survival horror game. Up to 6 players in online co-op mode, or just you, playing the Solo mode. The aim – cleanse each area of zombies, in waves, until you get to the last one. The Big One. The Patriarch. Then exterminate him, too. Actually, they aren’t “zombies”. They are the left-over “specimens” from a cheap and dirty government program to clone soldier-monsters.
But, in the typical way these things go, the program didn’t want to be shut down. The specimens got loose. No-one was left alive to turn off the specimen-cloning equipment. And now they are running amok. The police were sent in, but that wasn’t even a challenge for the specimens. And now, there is just you. And a few friends. The few survivors from the first police and army units thrown in.
As for "Zombies" let's say the go a little something like this.
- The Clot is one of the weakest and most common specimens. It possesses the ability to grab players.
- The Crawler is the weakest and most agile specimen. It often travels in groups and can spawn in unusual places.
- The Gorefast is a moderately powerful specimen with the ability to charge at people at short range.
- The Stalker is a weak specimen with the ability to render herself invisible.
- The Bloat is a large and slow specimen with a high amount of health and the ability to spew corrosive bile at its targets.
- The Husk is a moderately powerful specimen with a ranged fireball attack.
- The Siren is a moderately powerful specimen with an area of effect attack, a scream, that does not affect, and is not affected by, body armor.
- The Scrake is a very durable specimen that has a chainsaw in place of its hand. It charges people when it has low health.
- The Fleshpound is a very powerful and dangerous specimen. It's prone to fits of rage, and can charge without provocation.
- The Patriarch is the Big Bad, appearing in the final wave, equipped with a mini-gun, a rocket launcher and equipment to heal and turn himself invisible.
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